Established 1874.

The Oberlin Review

Despite Technical Problems, “For Honor” Provides Solid Gameplay

Avi Vogel, Columnist
February 24
Filed under ARTS, Features

A hundred or so blue-and-white-clad medieval knights storm a castle gate, streaming toward a pack of samurai in red armor; as the two armies meet in the center of the combat field, a hectic battle breaks out and swords fly in all directions. This was the spectacle audiences witnessed on screen during...

Year in Review: Video Games Broaden Indie Scope in 2016

Avi Vogel, Columnist
February 10
Filed under ARTS

At the end of 2015, most game publications argued that it had been the best year ever for gamers. It was a year of incredible RPGs, indie darlings that came out of nowhere and big titles reclaiming their former glory. With 2016 now behind us, it seems like that pattern continues. On the whole, games ...

New Pokémon “Sun”, “Moon” Evoke Nostalgia with Improved Gameplay, Setting

Avi Vogel, Staff Writer
December 9
Filed under ARTS, Visual Art

There’s something about video games that ties gamers to their childhood. Although games are constantly evolving to keep up with the times, there are some with a rare ability to harken back to their predecessors. For many, the Pokémon series sits on a pedestal of nostalgia; an old go-to that exemp...

“Owlboy” Glides with Beautiful World, Emotional Narrative

“Owlboy” Glides with Beautiful World, Emotional Narrative

Avi Vogel, Staff Writer
November 18
Filed under ARTS, Visual Art

Learning from failure is what makes a hero. This idea is ingrained in Owlboy, an independent platformer game released Nov. 1 by D-Pad Studio. Using a hi-bit pixel-art style, Owlboy follows Otus — a young owl in training — on his adventures through the world. It begins innocuously, with Otus chas...

Oxenfree’s Nostalgic Ghost Story Avoids Cliché

Oxenfree’s Nostalgic Ghost Story Avoids Cliché

Avi Vogel, Staff Writer
November 4
Filed under ARTS, Visual Art

Oxenfree is a difficult game to classify. Night School Studio’s most recent title, consisting mostly of wandering around and interacting with both people and the environment as the story slowly unravels, doesn’t fall squarely into any one genre. You play as Alex, a high schooler who is bringing her ...

Variable State’s Debut Provokes Thought, Confusion

Variable State’s Debut Provokes Thought, Confusion

Avi Vogel, Staff Writer
October 7
Filed under ARTS, Visual Art

Virginia, the first project released by independent developer Variable State, follows the journey of Anne Tarver, a young FBI agent fresh out of school, and a more experienced agent named Maria Halperin in their investigation of the disappearance of a young boy in the small town of Kingdom, VA. The...

Overwatch Quenches Summer’s Game Drought

Overwatch Quenches Summer’s Game Drought

Avi Vogel, Columnist
September 23
Filed under ARTS

Over the past few months, the gaming industry has been in the throes of what is widely referred to as the “summer game drought,” a period defined by the release of few to no big-budget games between May and August. This year, though, many gamers didn’t seem to care about the dearth of content, a...

“Inside” Takes Players on Minimalist Journey

“Inside” Takes Players on Minimalist Journey

Avi Vogel, Columnist
September 9
Filed under ARTS, Recent Stories, Visual Art

In the middle of a dark forest, guided forward only by sparse patches of light, a little boy makes his way toward an uncertain goal. In this beautiful minimalist world, his way is sometimes barred by puzzles — none difficult enough to ever pose a significant barrier. In that sense, Inside is simple in its...

‘Ori’ a Gorgeous Platforming Odyssey

Avi Vogel, Columnist
May 6
Filed under ARTS

A lush forest sways in the breeze like a moving painting. A gentle creature called Naru finds a small ball of light on the ground that uncurls into an adorable animal of light. The following minutes are spent watching Ori, the light creature, and her surrogate mother Naru growing closer, exploring the...

In “Clash Royale”, Fun Prevails Despite Freemium Model

Avi Vogel, Columnist
April 22
Filed under ARTS, Visual Art

There are 10 seconds left in the match. My opponent and I each have one tower left. Mine has a little over 100 hit-points, and there’s a swarm of little skeletons coming my way. My opponent’s base has 200 hit-points. There’s no way to get any of my units there in time. I deploy a unit to reveal...

Game’s Visuals Marred by Clumsy Controls

Avi Vogel, Columnist
April 8
Filed under ARTS

Walking up a set of stairs embedded into a mountain, the environment changes. Pink skies and green-blue grass shift to light blue air and snow-covered ground. Before I enter the new area, I move myself around the edges of the mountaintop, seeing what secrets I can find. As I saunter toward the lip of...

‘SUPERHOT’ a Minimalist Take on Shooter Genre

‘SUPERHOT’ a Minimalist Take on Shooter Genre

Avi Vogel, Columnist
March 11
Filed under ARTS

I pop into a level. First things first — get to the enemy at the end of the hall. I weave through a hail of bullets, swinging my sword to cut through the occasional one I can’t avoid. I throw my sword at the enemy, shattering his polygonal frame and causing his gun to fly towards me. I snatch it...

Established 1874.
Avi Vogel